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Inside Unreal: Exploring the OpenXR VR Template - September 2, 2021

WHAT
With Unreal Engine 4.27 OpenXR is now production-ready, and there’s a new VR Template designed for it! This week on Inside Unreal, we’ll explore the Blueprint framework that makes up the functionality of the template and how you can customize it for your own experiences.

If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand .

WHEN
Thursday, September 2 @ 2:00PM ET - Countdown

WHERE
Twitch
YouTube

WHO
Victor Brodin - Product Specialist - @Victor1erp
Alexander Paschall - Unreal Trainer - @UnrealAlexander

RESOURCES
VR Template Documentation
Gameplay Framework
OpenXR
OpenXR Specification
Mixing the Real and Unreal: The Future of XR in UE4
VR Best Practices Documentation

ARCHIVE
VOD

12 Likes

Heya, just one thing about the template I noticed. You can no longer set your facing rotation when telporting.

Seems like a tiny bit of a downgrade from the previous VR Template where you could set your rotation and location with the thumbstick while teleporting.

Any thoughts?

Great stuff thou, common standards for VR stuff (OpenXR) is great!!

3 Likes

This news has come at an incredible time, thank you so much Unreal :heart:

Nice

Great to see you boys again on the stream! Excellent layout of the new template, as you said more of a demo and less of a classroom.

great stream guys! can you recommend the simplest way to add smooth locomotion to the VR Pawn ?

2 Likes