Inside Unreal | Exploring the Cropout Sample Project

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just saw this was already posted here… Explore Cropout, a top-down casual RTS sample project General Announcements - #7 by DrHobo
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Issue with stacking UI:
When you click the pause button, pause menu pops up as expected. You can then click pause button again (while menu is active). The pause menu goes away and then pops up again. This action has now stacked 2 pause menus on top of each other. If you click resume on the showing menu, it goes away and the previous pause menu reappears. This stack can get pretty deep, creating a ton of ‘resume’ clicks to get back to the game.

I haven’t checked with the other menus to see if this stacking is an issue elsewhere, wanted to share since I just noticed it being undesirable here.