Inside Unreal | Exploring the Cropout Sample Project

WHAT
Come join us this week as sit and chat with some of the developers behind the newly available Cropout Sample Project! Cropout is a sample top-down Casual RTS game with a family-friendly farming style that demonstrates all the best practices for building a project designed for cross-platform release. This project also demonstrates new engine features like Common UI, Enhanced Input, and Geometry Script.
Suitable for beginners, educators, and anyone wanting to learn to create this genre of gameplay, this project works from low-spec mobile devices to powerful gaming consoles and PCs - making it set up to build once and then distribute everywhere.

WHEN
Thursday, July 27th @ 2:00 PM ET - Countdown

WHERE
Twitch
YouTube

WHO
Arran Langmead - Senior Content Developer
Oswin Neumann - Character Artist/Animator - Portfolio | LinkedIn
Anya Jo Elvidge - Environment Artist - Portfolio | Twitter
Tina Wisdom (She/Her) - Community Manager - @TheUnWiseTina

If you’re unable to make the show, all livestreams can be viewed afterwards on-demand .

10 Likes

Project Guided Tour: Unreal Engine

Exploring the Cropout Sample: Inside Unreal

4 Likes

Very nice.

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just saw this was already posted here… Explore Cropout, a top-down casual RTS sample project General Announcements - #7 by DrHobo
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Issue with stacking UI:
When you click the pause button, pause menu pops up as expected. You can then click pause button again (while menu is active). The pause menu goes away and then pops up again. This action has now stacked 2 pause menus on top of each other. If you click resume on the showing menu, it goes away and the previous pause menu reappears. This stack can get pretty deep, creating a ton of ‘resume’ clicks to get back to the game.

I haven’t checked with the other menus to see if this stacking is an issue elsewhere, wanted to share since I just noticed it being undesirable here.