Inside Unreal: Exploring MetaSounds in Lyra

WHAT
Can’t get enough of audio? No worries - this week we’re bringing on some new & familiar faces as we discuss the MetaSounds in Lyra! We’ll sit down with these incredible audio experts and explore the usage, thought process and ultimate delivery of the fresh and crisp sounds that you get to experience in the starter game itself. As always, don’t forget to tune in for the live Q&A!

WHEN
Thursday, June 2nd @ 2:00 PM ET - Countdown

WHERE
Twitch
YouTube

WHO
Rich Vreeland - Audio Composer - Disasterpeace
Dan Reynolds - Senior Technical Audio Designer - @dannthr
Aaron McLeran - Audio Engine Director - @minuskelvin
Grace Yen - Senior Product Manager - @SoundingGrace
Tina Wisdom - Community Manager - @TheUnWiseTina

If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand .

14 Likes

was waiting for this
Thanks
Zipzy Games

2 Likes

Nice! I’m currently exploring MetaSounds as a way to avoid using an audio middleware, this should be very helpful.

2 Likes

my question is how do we stop the music when we enter the game because i add my music and it still playing in the game