Inside Unreal: DLSS and RTXGI with NVIDIA

Thanks for this… I’ve been very eager to try mesh caustics since the prism light-splitting technique was first demoed.

However, upon cloning and compiling the NvRTX_Caustics branch, and opening the prism sample map, I get caustics but no color spectrum:

https://i.imgur.com/7QfOMIj.png

I haven’t changed any settings in the project or postprocess volume. I’m using an RTX 2070 with latest drivers (456.55), and UE4 DXR raytracing works fine in other projects.

Any suggestions for settings to check? Has anyone else gotten this to work?