Inside Unreal: Creating Hydroneer with Max Hayon

WHAT
This week we are digging deep into the creation of the fan-favorite Hydroneer, a mining and base building sandbox! We’ve invited on the man who started it all, Max Hayon, to discuss the details of developing this project as well as take a closer look at features of the game - and some exciting updates! This episode will be a gold mine of great information and tons of fun, so don’t forget to come chat with us live.

Want even more info? Go check out the studio’s dev vlogs and twitter as well!

WHEN
Thursday, May 5th @ 2:00 PM ET - Countdown

WHERE
Twitch
YouTube

WHO
Max Hayon - Creator - @MaxHayon
Tina Wisdom - Community Manager - @TheUnWiseTina

If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand .

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Thanks Tina, look forward to it!

I have only just come accross “Inside unreal” so spending every evening watching older streams :slight_smile:

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I hope you enjoy them! We’ll see you Thursday! :slight_smile:

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Good stream this week. I’m amazed at how your dev log started Max. I can’t believe it took 3 years to get this far. Plus… an RTS is not Hydroneer.

I wonder where I’ll get to in 3 years if I keep going?

I paid for the game as I needed a Minecraft type game and I felt I was too late to jump on the Minecraft boat.