Inside Unreal: Creating Fluid Simulation in UE5

Thanks for the amazing presentation, it was really insightful.

Quick question, I haven’t found much on the documentation about this but does Niagara supports network replication for realtime simulations ?
(For example with multiple players running in the same simulation system)

Or is it just intended as a local simulation, and the way to go is simply to replicate the actors and hope that the result will be the same on all clients ?