Inside Unreal: Canvas, Tool, Playground: The Many Shades of Real Time - October 28, 2021

WHAT
Game engines have burst out of the game world, opening up big opportunities in industries as diverse as architecture and film. So many, in fact, that these industries are struggling to find new talent. In this talk, “The Video Game Professor” aka Dr. Kris Alexander discusses what developers can do with this trend, using Unreal Engine as a jumping off point for game development and maybe, something more.

WHEN
Thursday, October 28 @ 2:00PM ET - Countdown

WHERE
Twitch
YouTube

WHO
Dr. Kristopher Alexander - Video Games Professor, The Creative School
Tom Shannon - Technical Program Manager - @TomShannon3D
Steve Isaacs - Education Program Manager - @mr_isaacs
Amanda Schade - Community Manager - @amandamschade

If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand .

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Very excited about this one folks. Hope to see you there. Bring excitement and questions.

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Kris! :grinning:

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This sounds very interesting. I’ve been experimenting with UE4 and houdini for landscape cinematics and have been working on combining audio-driven elements into the projects, so much potential and suitable for live performances.

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Thanks so much to everyone who came out, and for continuing the discussion. Your support has been incredible.

For anyone who missed this talk, please find it HERE.

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Yes?

There are some great tutorials surrounding attenuation in the engine which might prove useful. They’ve helped me out quite a bit.

Ambient and Procedural Sound Design

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