On this week’s Inside Unreal, we’ll be joined by What Remains of Edith Finch’s Creative Director Ian Dallas and Lead Artist Brandon Martynowicz, who will discuss the game’s development, sharing how—and why—they hand crafted hundreds of assets with only three artists. With an emphasis on storytelling within the environment, we’ll learn what their workflow and pipeline looked like, from design blockout to in-game assets.
We are thrilled to welcome What Remains of Edith Finch to the Unreal Marketplace Collection, where Unreal Engine creators can now use assets from the game, for free, in their projects.
Thursday, November 12 @ 2:00PM ET - Countdown
Brandon Martynowicz - Lead Artist, Edith Finch - @bmart](https://www.artstation.com/bmart)
Ian Dallas - Creative Director, Edith Finch - @iandallas.com](http://iandallas.com)
Victor Brodin - Community Manager - @victor1erp](http://twitter.com/victor1erp)