Inside Unreal: Blender to Unreal Tools, Part 3 - March 26

it will be interesting to see how i will manipulate blender rigify with mixamo rigs and control rig… i really have to put a root bone in mix, half the time they work from blender, and half the time they don’t… at least i only have locomotion to figure out to start… anim has come a long ways, but still has a ways to go… but we still have time till ue5 (if it works on my laptop)… good work… till then… stev