WHAT
It’s time for the third part in our “Blender to Unreal” series!
In part 2 we covered how to work with Rigify and the Unreal Mannequin. We’re leaving Manny behind for this adventure, and will proceed to demonstrate how to import custom animations, characters, and skeletons.
Rigify can rig a growing list of animal & non-bipedal types.
One can only imagine the many possibilities of being able to get rigged chars straight from Blender into Unreal so fluently.
it will be great to see what becomes of this.
these are powerful tools that will beome part of every Blender users toolbox.
i’d like Kaye cover some questions about the use of IK or FK in Mannequin Skeleton on engine, if is necessary to have and the impacts. i want have a simplifyed aim offset and use IK to put the hands of my character on my guns instead create a single aim offset for each gun.
What is the best way to import static mesh of city from Blender to Unreal Engine… I got mesh in Blender in good quality but when export in FBX it got distorted?