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Inside Unreal: Behind The Scenes of Mortal Shell

WHAT
Mortal Shell is a ruthless and deep action-RPG that tests your sanity and resilience in a shattered world. This week on Inside Unreal, co-founders Andrew and Anton are joining us to take a look at how Cold Symmetry used Unreal Engine to develop their creative vision. We’ll cover Blueprint in multi-platform projects, lighting challenges, animation systems, and efficient level scripting. Don’t miss out on this exclusive look behind the scenes, and make sure you stick around for the Q&A!

If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand.

WHEN
Thursday, March 18 @ 2:00PM ET - Countdown

WHERE
Twitch
YouTube

WHO
Andrew McLennan-Murray - Co-founder, Cold Symmetry - @MortalAndrew](https://twitter.com/MortalAndrew)
Anton Gonzalez - Co-founder, Cold Symmetry
Francesco Zacchini - Technical Designer, Cold Symmetry
Jonathan Peros - Audio Director, Cold Symmetry - @jonathanperos](https://twitter.com/jonathanperos)
Victor Brodin - Community Manager - @victor1erp](http://twitter.com/victor1erp)

RESOURCES
Mortal Shell’s Twitter
Cold Symmetry is hiring!
Gameplay Programmer Job Post
Trailer:

**ARCHIVE

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Awesome! Looking forward to seeing this!

Sweet. I’ll be watching.

Great, nice!

@VictorLerp ​​​​​​​
Would it be possible for Francesco Zacchini to post screenshots of the InputQueueWindow and the bits of 0_Base that were shown when his stream was glitching out?
This was an eye-opening talk for sure and it’d be awesome if you could do them more often with other developers.
Cheers!

There you go!
Glad that you enjoyed my section!

Cheers,
Francesco

Thanks a bunch for doing this, was really cool to see. And can’t wait to see you guys’ next project!

Thanks for the stream!, i asked a few times but i think they never asked it, how do they handle hit detection on enemies?

Thank you so much!