Mortal Shell is a ruthless and deep action-RPG that tests your sanity and resilience in a shattered world. This week on Inside Unreal, co-founders Andrew and Anton are joining us to take a look at how Cold Symmetry used Unreal Engine to develop their creative vision. We’ll cover Blueprint in multi-platform projects, lighting challenges, animation systems, and efficient level scripting. Don’t miss out on this exclusive look behind the scenes, and make sure you stick around for the Q&A!
If you’re unable to make the livestream, all episodes of Inside Unreal can be viewed afterwards on-demand.
Thursday, March 18 @ 2:00PM ET - Countdown
Andrew McLennan-Murray - Co-founder, Cold Symmetry - @MortalAndrew](https://twitter.com/MortalAndrew)
Anton Gonzalez - Co-founder, Cold Symmetry
Francesco Zacchini - Technical Designer, Cold Symmetry
Jonathan Peros - Audio Director, Cold Symmetry - @jonathanperos](https://twitter.com/jonathanperos)
Victor Brodin - Community Manager - @victor1erp](http://twitter.com/victor1erp)