Inside Unreal | Automating the Creation of Biomes, Landscapes & Paths with Errant Photon

WHAT
This week we’ll be looking at the thought process and tech behind Errant Worlds, a collection of three plugins that tackle different aspects of world creation - biomes, landscapes and paths! We’ll discuss big open worlds & the struggles that come with creating them as well as how utilizing different procedural workflows can crunch down the workload while still maintaining gorgeous fidelity.

WHEN
Thursday, August 10th @ 2:00 PM ET - Countdown

WHERE
Twitch
YouTube

WHO
Adam Wolski - Errant Photon Developer
Daniel Krakowiak - Errant Photon Developer
Tina Wisdom (She/Her) - Community Manager - @TheUnWiseTina

If you’re unable to make the show, all livestreams can be viewed afterwards on-demand .

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