Inside Unreal | Advancements in AI with DLSS 3 in Unreal Engine 5.2

WHAT

This week we will be chatting with some of the team from Nvidia to learn more about the latest developments of the upcoming DLSS 3 with a walkthrough of features that focus on how to best utilize them - and also get a sneak peek of DLSS 3 working in stunning high quality scenes.

Want to learn more from Nvidia? Here’s more content!
Nvidia Unreal Engine platform page | Level Up with NVIDIA series webinar | Getting started with NvRTX in UE5

WHEN
Thursday, June 1st @ 2:00 PM ET - Countdown

WHERE
Twitch
YouTube

WHO

Richard Cowgill (He/Him) - RTX Unreal Engine Evangelist, NVIDIA
Richard Cowgill is a game developer with over 20 years of experience, having contributed to the Battlefield and Borderlands series as well as many others. His indie game Stay in the Light is one of the first ray-tracing-only games. As RTX Unreal Evangelist at NVIDIA, his goal is to help developers fully utilize Unreal Engine and NVIDIA technologies.

Zach Lo (He/Him) - Product Marketing Manager, NVIDIA - @ZachLoDev
Zach Lo has an extensive background in visual effects from Hollywood films to Super Bowl commercials. He’s held positions as visual effects artist, game developer, and technical moderator from companies like Weta Digital, DNEG, and Unity. Currently, he’s a product marketing manager at NVIDIA.

Tina Wisdom (She/Her) - Community Manager - @TheUnWiseTina

If you’re unable to make the show, all livestreams can be viewed afterwards on-demand .

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