Inside Unreal: 2022 Epic MegaJam Kickoff

“Use it or lose it”
It’s all about map, right? So if I prepare an atlas like 4096px with textures in it then it’s fine? I mean, not going to use it like that, but I do understand it correctly?
Also modeling meshes in Blender that use prepared UV to utilize such atlas is also fine, the limitation is only for map?
Map=texture? Can I generate textures from code for example?

EDIT: Watched the stream. 4096px atlas of whatever you want in it like normal maps, grunge, albedo etc. Not sure about putting like pre-generated noises to generate new textures in runtime

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