[Inside Uneal Request] Phoenix Labs on the live stream talking about Dauntless

I see the topic of input and controls pop up often in the Discord and I would love to see how Phoenix Labs handled this for Dauntless as a guest for the weekly Inside Unreal stream. The game switches at runtime between gamepad or mouse/kb with both input and UI updates. They also support all major consoles and PC so talking about how they handles the complexity of that and the UI would be awesome.