Inside the edit blueprint interface how do I lock the Details tab so I can drag other variable or components in that variable? If I want to drag the variable the Details tab changes the shown content

In a blueprint I have an array and bunch of objects in the blueprint scene. I want to add a reference to these objects. I want to put them inside the array variable to avoid searching for all components each time I need one of them.

What I’m doing but doesn’t work. Select the array variable, then select the component object, then drag it in a slot in the array. What happens is that the Details panel changes to show the selected component options. Obviously.

How can I lock this Detail panel temporarily so I can drag the objects into the array variable?

I’ve tried both dragging from the component panels and also from the variables component category.

I don’t think you can drag them.

What I always do is

  1. Select the components and drag them into the graph ( can be construction )

  2. Drag a ‘set array’ node from your variable into the graph

  3. Drag off the left side pin and search for ‘make array’,

Then you can connect the components.

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This is what I’ve already did :slight_smile: but, but and but. unity has that toggle lock on and off. I don’t see a reason of unreal not having it. Strange. Maybe UE4 has it and they forgot to add it to UE5?

I’ve selected the blueprint top root component, the one that have the (Self) and then I’ve clicked on the “Open Selection in property Matrix” The button near the settings cog icon in Details panel.

I can now have the array slots visible and I can drag and drop an item over a slot. BUT it doesn’t work, it doesn’t accept the object from the blueprint scene. It wants only stuff that is in the content browser.

Hey @dorusoftware!

I’m not sure what you mean by your most recent post, however, if you are wanting to select other objects in your scene while having a persistent lock on one in the details panel, you have to hit the lock button by the name (at the end of the row) in that objects detail panel. Check this out:

UnrealEditor_33TykHz2rE

I hope the above is what you are looking for.

No, I’m talking about this Details panel inside the blueprint
But because it appears that the array variable selected doesn’t accept data from the blueprint itself locking the panel would had been pointless.
Strange because in the Construct node i can replace that array as suggested by ClockworkOcean

I can’t find a good reason on why it doesn’t want the data from inside the blueprint itself.

Here I can drag into it but it doesn’t want the stuff from the blueprint itself only content browser data

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