Hello masters how are you ?
Im working with 5.6 now and i also tested in 5.5 because may be a bug but still the same problem, in my save game i have a map, the key is transform and the second is a struct, everything saves correctly expect inside in this struct a variable integer wont save, ADD to the struct should remplace if a key exist with new value but that integer always 0 also setting members in that struct the same problem, even if a add that integer manually from blueprint just writing whatever number would never save always 0 , im making sure to save the game that’s not a problem since i said everything saves and load correctly, but if i go straight to the save game and add a key and set that integer then would stay as its set also isn’t editable i mean wont save anything ot it, tried setting a save game for serialization for testing but still, is there a secret for saving integer variables inside a struct inside a map ?
The problem was using interfaces to save, like get game instance and a interface like save current game or get current game etc, so integer saving wont work with interfaces at least when save game is on game instance, so i had to just cast to game instance to set and save the integer