Inside an AudioGameVolume, does the SubmixOverrideVolume component with a reverbed submix consume CPU's resources if no audio is playing inside?

Hello there !

I’m currently working on a CRPG with large open areas and we use the AudioGameVolume objects for our ambience system (using the plugin soundscape) and our mixes and effects are mainly based on the submix system.
So as I asked in my title I was wondering:
If I have a SubmixOverrideVolume with a submix which has a reverb on it, on an AudioGameVolume. Does it cost (or not) a lot of resources for the CPU if there is no audio processing inside of it / sounds goind through it ?

Thank in advance for your help ! :clap: