I have a parent widget class that has instance editable Overlay reference:
The result is that child widgets can set an overlay reference like this:
But on compile, the reference is cleared. Is that normal behaviour? Do I need to set it manually in blueprints? If I do that on Event Construct, it works. But it’s an extra step!
Hey there @BIGTIMEMASTER! This is definitely an odd one. you’re on UE 4.27 correct? I couldn’t replicate the issue on 5.0.3 so I’ll dial it back and check it out there. That’s definitely not intended behavior. Are there any log messages after you compile?
Hey thanks for the help. Nothing remarkable in the output log:
BlueprintLog: New page: Compile MainMenu
LogUObjectHash: Compacting FUObjectHashTables data took 4.11ms
that’s all that was generated after setting a reference in the dropdown and then pressing compile.
Another note of interest, when pressing compile the selection is lost. What I mean is:
if you have something selected in the hierarchy and then press compile, the selection is zeroed out to nothing. I just mention that because it also seems like suspect behavior and could possibly be related?
Great info, can replicate it reliably now. Took a bit of doing but it’s kind of looking a little more intentional now. Didn’t have any of the oddities with the params until it went instance editable. Truthfully I’m not UI expert but I think in this case it might be worth the extra step of setting it in this case. I see what you mean on the clearing, since there’s no error it’s likely a normal cleanup.
Going to stick around in case someone knows better in this regard.
is that in 5 that you replicated or 4.27?
I replicated it in 4.27, I didn’t finish trying it out in 5.0 before recognizing you were in 4.27 and swapping.