Hello,
I am quite new to Unreal and have no experience in C++ so I need a bit of help regarding Houdini Plugin and API.
I want to have an actor that spawns an HDA with different parameter values of each HDA instance set when I hit play. E.g.: My HDA is named “Euro Pallet” and has two parameters I can set in Houdini: pallet_empty (bool) / load height (float)
I now want to use an actor that spawns at begin play some instances of that pallet HDA with different settings, randomly generated and feed to each single instance.
How would I achieve this?
The only thing I found out so far, is using an “Editor Utility Actor” will give me the possibility to set a “Process HDA” node. But everytime I plug in the EventBeginPlay Out-Exec to the “Process HDA” In-Exec and begin play testing the scene, Unreal crashes.