Hey A7E7,
You could try something like:
CreateDefaultSubobject<UStaticMesh>(*FString("Name" + FString::FromInt(i)));
Also take a look at this link for more information:
Hope this helps
Elias
Hey A7E7,
You could try something like:
CreateDefaultSubobject<UStaticMesh>(*FString("Name" + FString::FromInt(i)));
Also take a look at this link for more information:
Hope this helps
Elias