Insane draw call amount on empty level.

I am getting around 1,000 draw calls on an empty level. I have removed all meshes and Im still getting around 1,000 draw calls. This is a mobile game so 1,000 is to many. When the meshes are in the game the draw calls go up to around 2,500. Im trying to lower my draw calls so what should I do? I have already merged meshes and deleted material slots so Im really just trying to see whats causing this hiiden 1,000 draw calls

Your Widget is also generating draw calls depending on the complexity of it’s nesting.
Look into draw call optimizations


I took away the widget and Im still at 1,000 draw calls.


You must have something in your scene. An empty scene has less than 200 draw calls.
You render target memory seems rather high.
You are also drawing over 21 thousand triangles for some reason.

Try packing the game in developer mode and then showing the stats for RHI.
Your draw calls are also gathering information about the editor (The rhi stat itself is causing extra draw calls)

okay Im getting around 1,200 to 1,800 draw calls on average. Do you think that would be able to run on ios devices.

Look in the draw calls section.

Try setting virtual shadow maps to shadow maps. It might reduce draw calls. Also turn off nanite and lumen

Where are these options located?

In project settings

I dont have those options, do you think its because my project is geared towards mobile?

It might be cut out automatically.

Yea probably is, but do you believe that about 1,500 draw calls would be a problem for ios devices. Most of the draw calls come from lots of meshes but none are too complex.

Best option would be to combine meshes, though this would probably be best done in a 3d package such as blender, maya, 3ds max.