I have a question regarding the pricing policy for single-directional content production such as VFX, CG, and advertising, utilizing Unreal Engine, which I understand falls under the “non-game industries” category.
Specifically, regarding the criterion: “You are a company that generates over $1 million in annual gross revenue,” could you please clarify if the “$1 million” threshold refers to our company’s total gross revenue, including revenues not related to Unreal Engine?
Additionally, if our company already generates annual gross revenue exceeding $1 million from unrelated business activities, but we have just started using Unreal Engine for a new project, are we required to immediately purchase seats or enter into a paid licensing agreement from the outset?
Thank you for your clarification on this matter..