Inquiry Regarding the Use of Vivox with PixelStreaming

Hello,

I have a question regarding the simultaneous use of Vivox and PixelStreaming. We have configured a setup where we have PixelStreamingServer and our project hosted on an AWS Windows instance, with a DedicatedServer running on a Linux instance to facilitate multiplayer gaming via PixelStreaming.

We are utilizing Vivox for the voice chat functionality within our multiplayer setup. However, upon joining a Vivox channel through PixelStreaming, we are encountering an issue where audio is not being received, even when the Echo setting is enabled. Could this issue potentially be related to Vivox, or is it more likely to be an Unreal Engine-related problem?

Additionally, we are considering upgrading Unreal Engine to version 5.2. Would such an upgrade potentially resolve the issue?

If you have any insights or solutions regarding this matter, we would greatly appreciate your guidance.

Thank you for your assistance.