I hope this message finds you well. I am currently working on deploying Unreal Engine’s Pixel Streaming feature on an ARM-based platform. However, I encountered issues during the packaging process, which seem to be related to the lack of ARM support in the current Pixel Streaming implementation.
I would like to kindly ask if there are any plans to officially support ARM architecture for Pixel Streaming in the future? Additionally, if official support is not yet available, would it be possible for EPIC to provide ARM-compatible WebRTC libraries that can be integrated with Unreal Engine for Pixel Streaming on ARM platforms?
Any guidance or information on this matter would be greatly appreciated. Thank you for your time and support!
Hi, my friend.
I have the same question too. I’m programming the Unreal Engine Program on Nivida Jetson. And I need pixelstreaming with webrtc ARM64. Unfortunately, the official PixelStreaming support exclude Linux ARM64, but includes WIN ARM64 and Linux X64.
Need help~~~
Hi, my friend.
I’m doing Nvidia jetson project with UE programs, and I reqiure pixelstreaming for webrtc streaming.
Nvidia jetson has GPU performance and I have tried the excutable UE program and passed.
I didn’t find any UE webrtc build specifial “gn gen args” information from forum.
After two weeks of dedicated effort, I’ve successfully achieved pixel stream pushing for UE5.3.2 on the Linux ARM platform. During this challenging period, I explored numerous modification approaches, such as searching for a compatible version of WebRTC, adjusting compilation parameters, and rectifying the code that was incompatible with UE Linux ARM64.
I’m extremely grateful to the author of the repository at GitHub - UnrealSolutionsLtd/webrtc_build_scripts for sharing their experiences on compiling WebRTC for the Windows platform. Their insights have been incredibly inspiring and have provided me with invaluable assistance.