I’m having a problem with InputTouch, its not working like its supossed to work, I realize what the problem is but I cant find a way around it
Basically InputTouch node should give me the finger index, and it does, if I touch with one finger, it returns “Touch 01”, BUT if I touch with
two fingers it returns “Touch 01 AND Touch 02” basically the whole enum, so two action are executed at the same time, the one for touch 01
and the one for touch 02.
I need a way to filter the index fingers on the screen, I tried everything from a switch to an if but it still fires the two actions for one and
two fingers togheter.
Any help would be appreciated I’m in a deadline and this has becoming a big problem that should have an easy solution.
I’m leaving some screenshots of the things I have tried, thanks!
Still happens the same, since two fingers launch “touch 01” and “Touch 02” in sequence it first triggers actions for one finger, then for two fingers, I cant believe it works like this, there is no way to isolate “touch 02”
Already tried “touch” node and modifiying inputs, and I have the same result, I will try to make it work on another phone today, if it works I might have found a bug, if it doesnt work means that there is another way to do it that I dont know.
Ok I tried it on another phone but the same happens, so its no a bug, wich is the correct way to handle this events? Anyone has any clue? I really need to solve this, I might have to stop using unreal for this simple thing wich would be too bad because I liked it, but I need to meet a deadline and I still havent been able to get only touch 2 alone without trigering touch 1. Any help would be aprecciated, thanks!
I appreciate that you are taking the time to help me, already tried with switch too, I realized that the finger index comes out as an enum, so if I press with one finger I get “touch one” in finger index, if use two fingers I get “touch one and touch two” if I use three fingers I get “touch one, touch two and touch three” so its imposible to isolate for example touch 3 because all the others values comes out like in a list fiering all the conditions, is there any way to get the last item in an enum? I think this would fix the whole thing, again, thanks for your time!
have you set the input in the project settings, if you want an input being monitored you need to set that input. usually you want inputs like W, A, S and D to be monitored as well for movement. and SPACE for jumping. i guess this will have an equal setting
I did not realise they all fire simultaneously but it does make perfect sense, tbh. I thought there’d be a neat trick to pull it off… but you know, you can always isolate it manually, this may or may not work, worth a try if you’re desperate: