Why does the Get Input Touch State Return False when a UMG Widget button is pressed but returns True if its on anything else? I need to get location of touch when a button is pressed but can not get it to work in any way. I also made a pawn with a InputTouch event but that is only called when a touch event happens that is not on a button please help.
I have this problem too. Can someone help?
same problem…
I believe it is because when a UMG widget gains Focus, that means it is going to consume all the input events, and that includes touches maybe.
So I guess I would try one of the following things to deal with that:
- Turn off the button’s Is Focusable checkbox.
- Change the player controller’s Input Mode to Game And UI.
- Make your own Button widget type that gives you control over what happens when it gets focused, and return those touch coordinate values back up to another object for handling.
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I have the same problem
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Same problem, anyone got a solution?
did you guys found a solution! , i’m facing the same problem