InputSystem | Save Game

Hi! I still can’t make a normal key binding :sob:

Here is the main reference, but it is paid…

Here is a demo, but it does not work, the author himself points to the 7th minute of the video, but since this is a demo (although he claims that it is a tutorial), he himself does not say anything.
Here is a plugin, following the manual, also does not work, the widget is initialized, but does not save the keys.
Here is my hope, but it does not have a save function :rage:

Here is how I could save, but you need to update the widget itself during loading or is it a matter of indexes :thinking:

Hey @PersonPlay! You might wanna check out this post of mine.

Hope it helps :innocent:

Thanks for the answer, but these are standard key bindings, my binding is in a widget with a check for identical keys, so I saved it (since the author does not have one), as shown in the video, but the widget itself is not updated. I can’t find where to update the indexes yet, if you load before initializing the widget, nothing will change, since the indexes or text have not changed, only ENum.

Here is my logic for saving and loading



Somewhere here you need to update the indexes, but I’m not sure, the widget is simply updated here. This is when assigning a key and a reset button.



When calling the menu

In general, you need to understand the author’s code, I’ll go try ChatGPT / DeepSeek, maybe he will tell you something.

Sorry, the trailer doesn’t make it clear what it’s about, you need this: