I’m having an issue with input right now.
I’m using the Top Down Blueprint Template as a base.
Inputs are only being executed in the PlayerController blueprint that came with the template.
When I assign a MouseWheelUp event for example on a Character Blueprint i have setup as the Default Pawn and is controllable via the PlayerController, it isn’t reading the input from Character only from the PlayerController.
Is there something I’m missing or not checking?
In the end I’m trying to get MouseWheel to adjust the arm attached the Character but I can’t seem to access that info from the PlayerController so that’s why I’m trying to modify it by placing the MouseWheel events in the Character blueprint.