Inputs doesn't work, when other inputs with the same key assigned are in use

Hi there. I’m having a trouble with multiple input axes with the same keys/axes assigned. I’ve attatched screenshots of my input settings and usage of HorizontalUI and VerticalUI.
So, basically when I have HorizontalUI and VerticalUI implemented in my character’s controller, the character doesn’t move with my gamepad (WASD works fine, untill I add those keys in this two input axes), but when i delete these nodes (only nodes, not the settings entries), everything works fine. I figure it’s because this nodes somehow overrides usage of gamepad’s thumbstick in other input axes. The problem exists with input actions as well. I’m using a character based on the default character blueprint, so I didn’t change anything in movement code. Is it a bug, or I can do something about it?