Hi Guys! I think I found a bug, but it may be a feature I want to change input binding and I decide to use InputKeySelector in the widget. But this widget always accepts Mouse Key as input… always. Even if I put it in Escape Key. I have a configuration like on the screenshot below
Maybe you have right I’ll do it in this way. But to be honest, still, it looks like a bug in UE4. It’s launched because the OnPreviewButtonDown function is invoking