I cannot decide whether to use InputAxis or InputAction for when I want to repeat an action while a key is held down. For example, while Left Mouse Button is held down, repeatedly fire a weapon.
If I set it up on InputAxis, the Event Graph is a little easier to create because I don’t have to manually set up some loop like I currently have with my Jump (see below)
But I am concerned InputAxis may have a greater performance impact because it is checking every frame. On the other hand, maybe my above Jump blueprint is worse with such a short delay - taking out the delay throws an infinite loop error, so I had to put something.
Any thoughts? Thanks!