As always I apologize if my question is idiotic, but I can’t for the life of me get it to work in UE 4.9.
In version 4.8.x and all previous versions I successfully set up my Player Character Swimming animations in the following way (see screenshots):
I created a collision box tied to my character mesh covering the upper half of his model (so he could still walk through shallow water without triggering swim animations)
Afterwards I set up Two Overlap events in my Event Graph (see screenshot) that would trigger an SFX to enter and exit the water and communicate to the AnimationBP to start/end Swimming Animations whenever the box would collide with a physics water volume
Then I set up a SwimUp Command in the Project Setting Input Tab and in the Event Graph I placed a InputAxisSwimUp node connected to AddMovementInput with Z +1.0
(just as written in this tutorial: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums)
So in short: Animation works, SFX works, Collision works, but SwimUp and Down does NOT work. And I don’t know why. I tried everything:
connecting a “character is swimming” node to tell the engine that he is now actually in water
I changed the physics volumes & Post process volumes, recreated them in multiple levels, still the same problem
I renamed all axis inputs, deleted and recreated them, recreated all nodes, nothing works.
I get no errors, neither in my animBP nor in my Exploration Character BP
I removed the entire collision box thing and replaced it with a basic swim script, no effect
This problem only occurs in 4.9, swimming in 4.8 was always fine and it worked smoothly, so when I downgraded it was fine again.
Any ideas? I couldn’t find anyone in the forums with a similar issue, has it already been flagged as an official bug?
Let me know,
Full Exploration Char BP Swim System