InputAction TriggerRight not firing

You must possess the controlled pawn too. Open your VR pawn blueprint, on top click class default set auto possess player 0 on the right tab.
Check if it receive input. This should not be necessary but well. On your controller:

2323.png

My knowledge with VR is very limited. I just created a new VR project and indeed to make the keyboard working I had to add what you can see in this screenshot.