In a VR project, I am trying to make it so that when the “pointer” (a long static mesh attached to the hand mesh) is overlapping with a triggerbox which is on a plane representing a button), the right trigger can be pressed to trigger the player/camera to move along a spline. The spline movement works, I hooked it up to BeginPlay to make sure and it was fine. The overlap works as well, all the connections between nodes light up fine. But when it comes to pressing the right trigger, nothing happens.
This part that isn’t working is in the BP_MotionController