Can’t get it to print hello even from just a Q input. hope someone can help, thank you for your time have a nice day.
Things to double check:
- are we using Q anywhere else? Level Blueprint perhaps?
- this is a base class, are there any children then? Perhaps a child hungrily consumes or overrides it:
- is there any other parent / child dependency that could affect it?
- is that pawn possessed?
edit: @Snowynight added more bullets
Nope this is the only spot im using q i even triple checked all the input actions. made sure no other was being used and the child has nothing in it yet.
- is that base / child pawn possessed?
- does placing the base pawn in the scene, possessing it and using an uncommon key (rather than input) produce a results
- are there any plugins?
- are we running
Input Mode UI Only
by accident?