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InputAction node preventing my blueprint from working?

(If it is important, I am on 4.26.2)
So this is supposed to take the location of some flipbooks and switch their locations, this works when hooked up to the Begin Play node with a delay in between, like in the example below.



However, when I call the custom event from literally every blueprint I have tried, nothing happens.

This has been really confusing me and I have run out of ideas for what is causing this, as other inputs are working. Any ideas?

are u sure the cast is successful?

I’ve since moved my input node to the same blueprint as the custom event, other inputs work within this so I don’t see why calling the event when the input is pressed causes it to break down.

that’s bcz actors don’t receive input by default, u need to use the enable input node in order for it to work.