Hi, I have a issue when using enhanced input in UE5.3. The problem is that when i’m moving my character, once i push a button on a widget, my character will stop moving.
I checked some part may cause the issue, but it seems like it’s not the focus issue.
So I checked the input state, it shows that when I push a button on a widget, Enahnced input will complete my Move input immediately. no matter a UserWidget or a ActivatableWidget, they’re the same.
yeah my final solution also being uncheck focusable, and set all unused widget components’ visibility to any other than visible.
I don’t know which one worked, but at least it did.