Input Touch On Moved Event in C++

Hey, There is a blueprint node Input Touch Which has a On Moved Event, is There any event like that that tells that the touch has moved or not in C++?
TheEvilMannequin - Unreal Editor 09-06-2022 13_17_13

In C++ it is using the input event IE_Repeat. So you would do
InputComponent->BindTouch(IE_Repeat, this, &ThisClass::TouchMovedFunction);

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Thanks!