This is how I feel when I am trying to figure out how unreal’s input system works:
I am not looking for tutorials for beginners on using LeftMouseButton event in blueprint. I think that what is really missing is documentation for skilled users. I have no idea how input hierachy works in Unreal, what get’s input first and so on. This includes topics like slate, focus, blueprint events, input components, UMG, mouse capture, FKeys, input modes, input stack, input blocking, cursor visibility (yes, this really affects input in unreal) and so on.
Can we please get some deep info about unreal’s input system ?