Hi all,
I have a problem (Unreal 4.6.1
):
Every things works fine when i create one object with the blueprint i created. But once i create a 2nd object from the same blueprint, the 1st one is no longer working. If i add a 3rd, the 1st and 2nd will not working, only the 3rd. If you add multiple objects from the same blueprint, only the last one work. Here are my faloowing steps:
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Steps for reproduce
- Create a new blueprint and name it “TestText”
- View img1
- Select “Component” section
- Go back to Unreal window/tab and locate the “Shape” folder
- View img2
- Locate and drag and drop Shape_Cube from Shapes folder to “TestText” blueprint tab
- Name the Shape_Cube “Square”
- Squale the Square x: 1.5, y:1.5 and z:0.5
- Click on “Add Component” and add a Box
- View img3
- Squale this box x: 1.5, y:1.5 and z:3.0
- Make sure that more than 50% of the box is higher than the square
- View img4
- Select Graph tab
- Create those nodes (view img5):
- Make sure you write “Player is on the Square” in Print String node
- Compile and save
- Close TestText blueprint window
- Create an object from TestText blueprint
- Play the program and you will see that when your player is above this square and you press F key, there is the text “Player is on the square” will display: it is working.
- Stop the program and add a second object from the same blueprint and save and play the program again
Issue: when player goes to the 1st square and press F key: nothing happens. It is only work in the 2nd square.
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Is it a bug or there is a knowloedge from Unreal i don’t know ???
Thanks for your attention.