Hope this is in the right place, and if it is apologies for the triviality of the problem but I’ve hit a brick wall.
I am following this tutorial: UE4 / Unreal Engine 4 Make a Game - #03 Player Movement - YouTube
Blueprint is below, the Delay was a test of mine to see if what I thought was happening was true. Once the game starts, the cube progresses forward (as per the event tick) however, after 2 seconds it blasts off to the right as if the InputAxis key is being held down. Also, actually pressing D or A (keys assigned to MoveRight +1/-1) has no effect. I also added some other InputAxes and an Action command, bound to both the keyboard or mouse, and none do anything.
I forced the Player Blueprint to accept inputs from Player0 as well, as that was the only suggesstion I found about what might have been wrong. I cannot work out for the life of me what the problem its.