Hi, unreal gurus,
Recently, I’m doing a new virtual sticks input plugin in order to add some special event.
I did a third-person melee fighting prototype before in BluePrint, and had some experience with C++.
But after reading some documents and code on GitHub.
I have few questions left before I dive deeper:
- Where is the default virtual sticks source code? I would like to have the official sample of input plugin source code as reference.
- The FGenericApplicationMessageHandler mentioned here is actually the output for the plugin to inform the input event to engine itself, right?
- If I want to read the raw input of touch input state, should I go with APlayerController::GetInputTouchState() ? If so, how should I retrieve a reference of APlayerController? Or is there other recommended approach?
Thank you for any suggestions.