I get an linking error when compiling ue5 on Debian bullseye.
Its always the same library and UnrealEditor doesn’t start.
Running command : Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool UnrealEditor Linux Development Linux using Manual SDK v17_clang-10.0.1-centos7 Using 'git status' to determine working set for adaptive non-unity build (/mnt/CCD826BFD826A7A2/Documents/programming/UnrealEngine/UE5/UnrealEngine-ue5-early-access). Building UnrealEditor... Performing 2 actions (16 in parallel) [1/2] Relink libUnrealEditor-LocalizationService.so ld.lld: error: failed to write to the output file: Input/output error clang++: error: linker command failed with exit code 1 (use -v to see invocation) make: *** [Makefile:1048: UnrealEditor] Error 6
I have not compiled a this large program yet and I am still a c++ learner, just want to play with UE5 a bit.
The thing is that I cant get UnrealEditor running and maybe that’s due to the fact that accidentally I broke up the compilation process few times while libraries were linked. I really don’t want to recompile the whole program, because linking took ages.
Does anyone have a solution? Would be great:)
ps. I have enough disk space so that shouldn’t be the reason for the input output error.