Input on BP_Controlle bug after package, but other Input on BP_Character not bug

I’m facing a performance issue in my project. In the Editor and Launcher Game, when I use the BP_ARPG_Controller interface to execute inputs (like the Action Bar for abilities, opening the abilities window with the ‘K’ key, or interacting with NPCs), everything works perfectly without any FPS drops.**

However, after packaging the project (in Shipping mode), every time I press an input related to the BP_ARPG_Controller, there’s a significant FPS drop. Interestingly, when other inputs related to BP_ARPG_Character are used, this doesn’t happen.**

**Has anyone experienced something similar or knows how I can fix this issue? Any tips or suggestions would be greatly appreciated!