Input not working, in new character blueprint on first person template

I created a new project with a first person template in UE4.27.2, added the animation starter pack from the market place. Created a new Character blueprint and added this blueprint:

and created an action1 in projects setting:

i also changed the character class default setting to :
chr_setting

Draged that newly created character in the middle of the scene, hit play, but pressing neither F, O or G print Hello to the screen… What i’m missing?

Click on the character, and in the details, set possess to auto for player1.

I think you’re using the default world character, and standing there, looking at your new character…

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Thanks for your answer, however setting possess to auto for player does not solve the problem.
Just to be clear: i want to keep controlling the original character while also receiving input from the new one.

I solved the issue by creating an AIController blueprint and attach it to the new character, that way i can receive input within AIController blueprint and control the new character.

i’m new to unreal engine, so maybe a character is not mean to directly receive input while your not possessing it?

So you can control both at once?