"input modifier". Are you supposed to constantly check the settings? And How?

“Input modifier” It does not have a constructor or begin play. Are you supposed to constantly check the settings? For example, if you have an option to have the mouse axis inverted

And how can I access the settings, because I can’t even get the gameinstance where I have the settings manager.


This is how I did it before with the old input system in the begin play of player controller:


I saved it in a variable that only changed if the settings changed