Input Mode and UI Issues?

Hi all,

I have the following blueprint just to toggle between a stats menu and a HUD - but somethings not working quite right as despite having the tab button held down, the skills menu dissapears after a short amount of time and the HUD reappears.

I’ve narrowed this down (i think) to the input nodes at the end - disconnecting these stops the problem (but then i don’t have the mouse control i require)

What am i doing wrong here?

Thanks all

There seems to be nothing wrong with the script above. Could you elaborate on what a short amount of time means here?

Do you have any delays inside the widgets / elswhere? Timers? Timelines?


Do note that:

If you set the input to UI ONLY, the Release should not work since you’ve just disabled it. Either implement the release in the widget. Or switch to Enhanced Input which gives more control over input.