Input mapping settings do not save when closed

So I have my input mapping settings set up, and when the editor is open, and while in game, any changed key mappings save and stay changed. But as soon as the editor or packaged game is closed and reopened, the key mappings reset to the default mappings. How do I fix this?

Here is the code I have for the action mappings, for one of the controls (crouch):

When the user changes the keybind:

Loading the keybinds:

Any help would be appreciated. It’s almost as if the Save Key Mappings function built into unreal simply doesn’t do anything.